Atari Jaguar Console CIB
Alien vs. Predator CIB
Tempest 2000 CIB
NES Compact Console (NES ver2) CIB
Castlevania II: Simon’s Quest
Castlevania III: Dracula’s Curse CIB
Donkey Kong Classics
Life Force CIB
Rad Racer CIB
Rad Racer II CIB
Rush ‘N Attack
Super Mario Bros. CIB
Super Mario Bros. 2
Super Mario Bros. 3 CIB
PS2 Slim Console CIB
Castlevania: Lament of Innocence CIB
Devil May Cry GH CIB
R-Type Final CIB
Resident Evil: Code Veronica GH CIB
Castlevania: SotN GH CIB
Metal Gear Solid GH CIB
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Castlevania: Dracula X CIB
Contra III: The Alien Wars CIB
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Street Fighter II Turbo
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Super Mario World
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It pleases me that he thought of me to hand these off to. Unfortunately it still was a sad day for me. The end of an era so to speak.
I’ve not updated anything in a long while and I’d like to say that I’m lazy but that would mean I have time to waste. Totally not true. Family always comes first and the past few months have been family heavy. It’s been tough. Anyway we’re not here to discuss family, we’re here to discuss my opinion on Dead Space 2.
First I’ll fill you in on what’s in the Collector’s Edition. First and foremost it comes with the game (manual, case and all) but as a bonus it’s the Limited Edition version of the game. What makes it a limited edition is that the disc comes with a full copy of Dead Space Extraction on it. If you don’t know what this is, it’s essentially a HD version of the prequel to Dead Space that was originally released on the Wii. It’s a great bonus to an already awesome game. I had always wanted this for the Wii but never got around to purchasing it. Now I have it for the lowly sum of FREE and it has a full trophy set also. EA dun me proud.
Secondly it comes with a little plastic replica of the plasma cutter in Dead Space 2. Now when I say little… that’s exactly what it is. It seems to be about 1/2 – 2/3 scale model of what you’re using in the game. Makes it look comical and actually feels rather comical when equipping it in real life 😀
Lastly there is a soundtrack CD and art cell in the box which aren’t a big deal on their own but a nice bonus overall.
I finished up my platinum in Dead Space 2 last week so I figured I’d comment on the game. Simply put, it’s great. If you loved the original, there isn’t a darn thing about this game that you wouldn’t like. It’s everything you loved in the first one but more of it… Oh and there isn’t an asteroid shooting gallery to slow you up this time round ;P
Story is pretty good though can get old on multiple play throughs. Wouldn’t be a problem but you can’t skip through scenes or anything. You just have to let everything play through on its own. Kinda sucks but but overall not bad considering that’s my only gripe. Make sure to stay through the entire credits. There’s a little bit at the end of it that I’d say is an important piece of the puzzle.
Gameplay and controls are essentially identical to the first one with very minor tweaks. I guess they felt that if it ain’t broke, don’t fix it. One nice fix is that you can now reload without having to hold the aim button at the same time. Simple change but helps tremendously when you are trying to skeedaddle away from some necromorphs.
Music and sound is just as good as the original. It’s excellent. Surround sound is the only way to go when playing this game. I feel sorry for any of you who only have your tv speakers. Just the thought of it makes me sad.
I won’t comment on multiplay. I never tried it and don’t really intend to.
I honestly can’t say there was much that was added that was new. Basically if you liked the original, you’ll love this sequel.
I’d give the Collector’s Edition a $75/80. The game with bonus Extraction is already worth that amount. Everything else is just icing on the cake.
I’d give the standard edition wo/Extraction a $55/60. Definitely a great game and worth your time.
Well I must be off. Dead Space Severed just got released today. Gonna go kill me some more necromorphs… or would I be RE-killing them? Who knows? It’s gonna be a great ride anyway!
Just broke the 1000 mark on trophies. Coincidentally it was also my Heavy Rain Platinum trophy that made the 1000 mark. My 11th platinum trophy was also my 1000th trophy. How strange and almost mind bending. My head asplode!
In no particular order:
#1. Spare time used to be game time. As a parent, spare time no longer exists. Game time and sleep time are now used interchangeably.
#2. When deciding on a game, game ratings were never even considered pre-parenting. Now mature rated games actually mean something. That meaning is – This is a (cannot be played around the kids) game.
#3. “Kiddie” games are no longer off limits nor are “casual” games.
#4. The PSP becomes less of a portable gaming system and more of a portable “shut the kid up” tool. (Ok I only let her watch Cars or Incredibles on it from time to time but only as a treat. I don’t actually use it to “shut the kid up” even though it tends to do just that. It just sounded funnier).
#5. Controllers should never be left on a surface that is lower than a couch/coffee table + 3 ft lest you want to play with greasy food covered controllers. This is also true when you have friends over who have potato chip hands. In that situation you need the controllers behind lock and key.
#6. “Fake” game controllers are never good enough. The only acceptable controller to a child is the one that is currently in use.
#7. Video game cosplay has a coolness factor of x10 on your own child. Not to mention an equal x10 cuteness factor on that mini you.
#8. Spontaneous on sale/clearanced gaming purchases have been replaced by on sale/clearanced kids toys or clothing.
#9. The cost of daycare for 2 children is roughly equal to buying a PlayStation 3 console (or a 360) plus a game – every single week (give or take depending on what daycare of course). Ouchies.
#10. Expendable cash actually existed before the advent of my children. Nowadays I’m happy when I can afford to buy a $3.17 Jr. Bacon cheeseburger meal from Wendy’s.
So… Anything you have learned as a gaming parent?
Personally I’ve been rooting for a Zone of the Ender’s Collection. Z.O.E. 2 is one of the best games that the PS2 has to offer in my opinion. A compilation disc would at least chide me over until Kojima decides to stop milking the MGS teet and work on Z.O.E. 3
Another series that I’d like to see get the HD treatment is Maximo. This game and its younger brother Army of Zin were based on the Ghosts n’ Goblins Universe. Basically if you wanted to play a 3D version of Ghosts n’ Goblins, you just needed to play one of these. I loved these games and I don’t think they got the credit they deserved.
I’ve now had my PSP Go for a little over 3 months and I felt the need to share my thoughts.
First off, I love my PSP Go. I only have 3 games for it and a handful of demos but what I can say is that they all look great. it still amazes me the graphical capabilities on such a small machine. By small I mean it fits into my pocket. It even fits in my jeans pocket WITH the soft cover. That’s impressive. Even though it’s so tiny, it still feels solid and not cheap.
Being able to load up a game directly from the systems is awesome. There is something to be said about being able to carry your library of games without literally carrying your library of games. If I had to carry all of my games around via UMD’s I’d probably not do it. I’d have a single game in the drive at all times while I’m out and about only to switch out when I was at home. I’d have to plan ahead and I really don’t want to bother.
It comes with 16 GB of internal storage. It seems that the memory size of PSP games vary anywhere from 50MB to 1.2GB. That’s a pretty large margin and the 3 games I have on my PSP Go take up roughly 3GB already. If this is any indication of the average size of a PSP game for download, you should burn through that 16GB rather quickly. Well I guess it’s a good thing that you can expand that memory with a memory stick micro. I believe the current maximum is an additional 16 GB effectively doubling the storage.
Movies look great on the Go. I often let the lil girl watch Cars on it. She loves the thing. Entertainment anywhere I say.
Bluetooth is a great feature. I’ve sent photos and music to and from my phone. The bluetooth also allows my PS3 controllers to connect to the PSP Go. A handy feature that I have not yet used but a handy feature no less.
Remote play has been a great feature for me. Syncing up the PSP Go to my PS3 was simple and has been very handy in the proper situations. I have a large catalog of photos residing on my PS3 and being able to access them at any time has been quite useful. If I’m visiting family I can show them pics of the kids from my PSP. It’s great! I can also remote play some games but I haven’t done enough of that to really comment. All I know is that for the one game I played remotely, it did not seem responsive enough. I haven’t done it again.
Now overall this is a very high quality system that has some great features. I am very glad to have it. Even so I’ll tell you what I think the problems are with this system and why it’s just not doing well in the market. I’m sure everyone will agree with my first point.
The price point is unreasonable. $250 for a portable system when you can purchase a PS3 for $300. That’s only a $50 difference. It makes even less sense when you can get a standard PSP 3000 for about $170 which does almost the exact same thing as a PSP Go does plus it plays UMD’s.
Next big problem would be that the price of the download versions of UMD’s are typically equal to (if not more expensive than) their UMD counterparts. I don’t care how they argue it, a downloaded version of a game should be discounted. Publishers don’t have to go through the expense of creating a disc or packaging. Heck they don’t have to even worry about shipping costs. This savings should be passed on to the consumer.
Another problem with the download only concept is that not all UMD games are actually available for download. Prime example would be Kingdom Hearts Birth by Sleep. Now if you are trying to push a download only gaming device, all the games should be available for it. I’m just sayin.
The biggest hurdle of the PSP Go to be successful is the total lack of support from Sony. They started off so gung ho about it last year but now you only hear about it in hushed tones. Hell even the PSP 3000 has more support than the PSP Go. They still make UMD’s and they come out with different PSP 3000 bundles monthly it seems. It’s very obvious at this stage that the PSP Go was a testing ground for the PSP2. Yes I know, the PSP2 hasn’t been announced yet but there are rumors aplenty and that’s all that’s needed for a large sum of people to just wait it out. At a price point of $250, I’d say they are right to do so. Actually, the fact that they aren’t bothering to support the PSP Go is further proof that they are working on a PSP2.
My opinion still stands that the PSP Go is an awesome system. A failed yet awesome system. It’s only failure is that Papa Sony just has no pride in his child. He loves the older brothers so much more and the PSP Go is treated as the red headed stepchild of the family.
Way to go Sony. Way to go.
Simply put – I love this game. It’s so simple yet satisfying. I would liken it to a very very simplified RTS (real time strategy) game. I remember my first time playing Warcraft and Warcraft 2. I loved those games. You create units and send them off to harvest wood or gold. With these supplies you upgrade your buildings and units. You send your units to defeat the opposing forces. Pretty simple wouldn’t you say? Well Mushroom Wars is even simpler. You start with 1 or multiple mushroom “bases”. Each of these bases generates mushroom units at a steady pace. The speed at which the base generates units depends on the level of the base. In order to upgrade your base you sacrifice your units. So in essence your units are your defense/offense as well as your currency. You can send your units to other bases (either neutral or opponent controlled) and if you are lucky enough to defeat the forces, the base becomes yours. As you send the units to other bases, obviously the units in the base you sent them from dwindle. You can choose 100%, 75%, 50%, or 25% of your units to go from one base to the one of your choosing. You can of course divvy your units across all bases but that’s not always the best solution. With this basic tactic of moving units from base to base, you can play defense as well as offense. Learning where to send units and at what time is key to success. You can also convert your bases into towers or forges but I won’t get into these details. You’ll just have to find out on your own.
Does this simplicity detract from the overall enjoyment of the game? Absolutely not, it actually makes it quite charming. The fast paced action, colorful and crisp graphics, and catchy beats makes this a must have game from the PSN.
Totally a $9.99/9.99