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Dead Space 2 Collector’s Edition

March 1, 2011 4 comments

I’ve not updated anything in a long while and I’d like to say that I’m lazy but that would mean I have time to waste. Totally not true. Family always comes first and the past few months have been family heavy. It’s been tough. Anyway we’re not here to discuss family, we’re here to discuss my opinion on Dead Space 2.

Dead Space 2 Collector's Edition

First I’ll fill you in on what’s in the Collector’s Edition. First and foremost it comes with the game (manual, case and all) but as a bonus it’s the Limited Edition version of the game. What makes it a limited edition is that the disc comes with a full copy of Dead Space Extraction on it. If you don’t know what this is, it’s essentially a HD version of the prequel to Dead Space that was originally released on the Wii. It’s a great bonus to an already awesome game. I had always wanted this for the Wii but never got around to purchasing it. Now I have it for the lowly sum of FREE and it has a full trophy set also. EA dun me proud.

Plasma Cutter

Secondly it comes with a little plastic replica of the plasma cutter in Dead Space 2. Now when I say little… that’s exactly what it is. It seems to be about 1/2 – 2/3 scale model of what you’re using in the game. Makes it look comical and actually feels rather comical when equipping it in real life 😀
Lastly there is a soundtrack CD and art cell in the box which aren’t a big deal on their own but a nice bonus overall.

I finished up my platinum in Dead Space 2 last week so I figured I’d comment on the game. Simply put, it’s great. If you loved the original, there isn’t a darn thing about this game that you wouldn’t like. It’s everything you loved in the first one but more of it… Oh and there isn’t an asteroid shooting gallery to slow you up this time round ;P
Story is pretty good though can get old on multiple play throughs. Wouldn’t be a problem but you can’t skip through scenes or anything. You just have to let everything play through on its own. Kinda sucks but but overall not bad considering that’s my only gripe. Make sure to stay through the entire credits. There’s a little bit at the end of it that I’d say is an important piece of the puzzle.
Gameplay and controls are essentially identical to the first one with very minor tweaks. I guess they felt that if it ain’t broke, don’t fix it. One nice fix is that you can now reload without having to hold the aim button at the same time. Simple change but helps tremendously when you are trying to skeedaddle away from some necromorphs.
Music and sound is just as good as the original. It’s excellent. Surround sound is the only way to go when playing this game. I feel sorry for any of you who only have your tv speakers. Just the thought of it makes me sad.
I won’t comment on multiplay. I never tried it and don’t really intend to.

I honestly can’t say there was much that was added that was new. Basically if you liked the original, you’ll love this sequel.

I’d give the Collector’s Edition a $75/80. The game with bonus Extraction is already worth that amount. Everything else is just icing on the cake.
I’d give the standard edition wo/Extraction a $55/60. Definitely a great game and worth your time.

Well I must be off. Dead Space Severed just got released today. Gonna go kill me some more necromorphs… or would I be RE-killing them? Who knows? It’s gonna be a great ride anyway!

1000 Trophies

November 15, 2010 2 comments

1000

Just broke the 1000 mark on trophies. Coincidentally it was also my Heavy Rain Platinum trophy that made the 1000 mark. My 11th platinum trophy was also my 1000th trophy. How strange and almost mind bending. My head asplode!

PSP Go – A Great yet Ultimately Failed Project

September 21, 2010 2 comments

I’ve now had my PSP Go for a little over 3 months and I felt the need to share my thoughts.

First off, I love my PSP Go. I only have 3 games for it and a handful of demos but what I can say is that they all look great. it still amazes me the graphical capabilities on such a small machine. By small I mean it fits into my pocket. It even fits in my jeans pocket WITH the soft cover. That’s impressive. Even though it’s so tiny, it still feels solid and not cheap.

Being able to load up a game directly from the systems is awesome. There is something to be said about being able to carry your library of games without literally carrying your library of games. If I had to carry all of my games around via UMD’s I’d probably not do it. I’d have a single game in the drive at all times while I’m out and about only to switch out when I was at home. I’d have to plan ahead and I really don’t want to bother.

It comes with 16 GB of internal storage. It seems that the memory size of PSP games vary anywhere from 50MB to 1.2GB. That’s a pretty large margin and the 3 games I have on my PSP Go take up roughly 3GB already. If this is any indication of the average size of a PSP game for download, you should burn through that 16GB rather quickly. Well I guess it’s a good thing that you can expand that memory with a memory stick micro. I believe the current maximum is an additional 16 GB effectively doubling the storage.

Movies look great on the Go. I often let the lil girl watch Cars on it. She loves the thing. Entertainment anywhere I say.

Bluetooth is a great feature. I’ve sent photos and music to and from my phone. The bluetooth also allows my PS3 controllers to connect to the PSP Go. A handy feature that I have not yet used but a handy feature no less.

Remote play has been a great feature for me. Syncing up the PSP Go to my PS3 was simple and has been very handy in the proper situations. I have a large catalog of photos residing on my PS3 and being able to access them at any time has been quite useful. If I’m visiting family I can show them pics of the kids from my PSP. It’s great! I can also remote play some games but I haven’t done enough of that to really comment. All I know is that for the one game I played remotely, it did not seem responsive enough. I haven’t done it again.

Now overall this is a very high quality system that has some great features. I am very glad to have it. Even so I’ll tell you what I think the problems are with this system and why it’s just not doing well in the market. I’m sure everyone will agree with my first point.

The price point is unreasonable. $250 for a portable system when you can purchase a PS3 for $300. That’s only a $50 difference. It makes even less sense when you can get a standard PSP 3000 for about $170 which does almost the exact same thing as a PSP Go does plus it plays UMD’s.

Next big problem would be that the price of the download versions of UMD’s are typically equal to (if not more expensive than) their UMD counterparts. I don’t care how they argue it, a downloaded version of a game should be discounted. Publishers don’t have to go through the expense of creating a disc or packaging. Heck they don’t have to even worry about shipping costs. This savings should be passed on to the consumer.

Another problem with the download only concept is that not all UMD games are actually available for download. Prime example would be Kingdom Hearts Birth by Sleep. Now if you are trying to push a download only gaming device, all the games should be available for it. I’m just sayin.

The biggest hurdle of the PSP Go to be successful is the total lack of support from Sony. They started off so gung ho about it last year but now you only hear about it in hushed tones. Hell even the PSP 3000 has more support than the PSP Go. They still make UMD’s and they come out with different PSP 3000 bundles monthly it seems. It’s very obvious at this stage that the PSP Go was a testing ground for the PSP2. Yes I know, the PSP2 hasn’t been announced yet but there are rumors aplenty and that’s all that’s needed for a large sum of people to just wait it out. At a price point of $250, I’d say they are right to do so. Actually, the fact that they aren’t bothering to support the PSP Go is further proof that they are working on a PSP2.

My opinion still stands that the PSP Go is an awesome system. A failed yet awesome system. It’s only failure is that Papa Sony just has no pride in his child. He loves the older brothers so much more and the PSP Go is treated as the red headed stepchild of the family.

Way to go Sony. Way to go.

Mushroom Wars

September 1, 2010 1 comment

Simply put – I love this game. It’s so simple yet satisfying. I would liken it to a very very simplified RTS (real time strategy) game. I remember my first time playing Warcraft and Warcraft 2. I loved those games. You create units and send them off to harvest wood or gold. With these supplies you upgrade your buildings and units. You send your units to defeat the opposing forces. Pretty simple wouldn’t you say? Well Mushroom Wars is even simpler. You start with 1 or multiple mushroom “bases”. Each of these bases generates mushroom units at a steady pace. The speed at which the base generates units depends on the level of the base. In order to upgrade your base you sacrifice your units. So in essence your units are your defense/offense as well as your currency. You can send your units to other bases (either neutral or opponent controlled) and if you are lucky enough to defeat the forces, the base becomes yours. As you send the units to other bases, obviously the units in the base you sent them from dwindle. You can choose 100%, 75%, 50%, or 25% of your units to go from one base to the one of your choosing. You can of course divvy your units across all bases but that’s not always the best solution. With this basic tactic of moving units from base to base, you can play defense as well as offense. Learning where to send units and at what time is key to success. You can also convert your bases into towers or forges but I won’t get into these details. You’ll just have to find out on your own.

Does  this simplicity detract from the overall enjoyment of the game? Absolutely not, it actually makes it quite charming. The fast paced action, colorful and crisp graphics, and catchy beats makes this a must have game from the PSN.

Totally a $9.99/9.99

My Saweeet PSPGo Deal

August 16, 2010 3 comments

Pearl White PSP Go

Current prices at Dell.com & PSN as of August 16th 2010:

PSPGo = $249.99
PSPGo Cradle = $24.99
PSPGo Soft Case = $11.99

SOCOM: Fireteam Bravo = $39.99
Little Big Planet = $19.99
Ratchet & Clank = $14.99

Grand Total (excluding shipping/tax) = $361.94

Price I got it for on June 11th 2010:

Pearl White PSPGo (Dell Special)= $149.99
PSPGo Cradle = $24.99
PSPGo Soft Case (Dell Special)= $10.99

SOCOM: Fireteam Bravo = PSPGo 3 game promotion
Little Big Planet = PSPGo 3 game promotion
Ratchet & Clank = PSPGo 3 game promotion

Shipping = free
Tax = $11.16

Grand Total = $197.13

Exchange of 17,498 Sony Rewards Points for $174.98

Final price for the entire package = $22.15

I’m sitting pretty 😀

Scott Pilgrim vs. the World

August 10, 2010 Leave a comment

Today is the day kiddos! I gets ta download Scott Pilgrim vs. the World from the Playstation Network. Woo Hoo I been waiting a long time to get my River City Ransom fix on!

PSN Game Sharing -My Thoughts-

August 4, 2010 3 comments

Ok I’m really getting sick of the huge game sharing debate and the constant attempts from game companies to quash it. Primary example would be Final Fight: Double Impact. There is a pretty serious DRM lockout on this game. You are only allowed to play it if you are online and no one else is playing your copy (shared). This is true even if you just want to play through the game solo. If the game doesn’t sense an internet connection, it won’t load. That’s total BS! What happens if my internet goes out for a day? I’m not allowed to play my own game? Now I’ll be honest. I was really looking forward to downloading this game. I especially love Magic Sword and would have loved to be able to co-op with my buddies. Fortunately I found out before I bought it that it had this ridiculous DRM lockout on it. Because of that I won’t ever purchase it. Capcom just lost a sale.

I guess before I start arguing my stance on game sharing I should probably look at their side.
• They are losing sales on their product.
• They don’t get money for the shared games aside from the initial purchase.
• They are making less money.
• They can’t line their pockets with more money.
• Less money
• Not more money

Yes these are all the same but worded differently.


Here’s my stance on it:

• I bought it. I should be able to share it. You know, kinda like back in the good ol days of cartridges? I finished a game and would loan it to a buddy. He in turn would finish it and return it to me so I could loan it to someone else. Is there any wrong in that? Oh and a physical copy doesn’t magically destruct after the 4th loan out.
• 80% of the PSN games I have purchased would not have been purchased if I couldn’t share it. I have 2 PS3’s and being able to play my games on either console is a must!
• Downloadable games cost the same (if not more) than its identical physical retail product. Where is my incentive to buy it online? I actually get less because I have no physical copy. Sharing – that’s the only incentive I have. Even so, if I bought a retail copy I could loan it out to as many friends as I have. I wouldn’t be limited to only 4 friends.

Come to think of it… what IS the benefit of downloading games and content? There almost isn’t a benefit.
• Obviously if the content is not available elsewhere, you have no choice.
• If it is available as a physical copy, the cost of the DLC and downloadable games use the same “retail cost” as a physical copy. On top of that you don’t get a physical copy if you download a game. Also you can’t “shop around” for the best price because there is only one store to buy the content in. That would be the PSN store and sales are few and far between.
• There typically is no preorder bonus for digital copies of games (Scott Pilgrim vs. the World would be an exception but the bonus is pretty weak sauce). I mean why would you preorder a digital game anyway? It’s not like they will run out of digital versions of the game.

I dunno, I just get frustrated with the debate. People argue that it’s in the publishers rights to limit the sharing. I say what makes digital ownership different that physical ownership. I have been able to share my cartridge and disc based games for as long as I can remember. Now people think it’s ok for the game companies to limit my sharing to 4 just because formats have changed? F*&# that! I say if you want to stop game sharing, take that feature away from PSN and only charge 20% of the retail disc cost of the download version of the game. If that’s done then I’ll call it even.

So what do you kids think?