Posts Tagged ‘Dead Space’

Dead Space 2 Collector’s Edition

March 1, 2011 4 comments

I’ve not updated anything in a long while and I’d like to say that I’m lazy but that would mean I have time to waste. Totally not true. Family always comes first and the past few months have been family heavy. It’s been tough. Anyway we’re not here to discuss family, we’re here to discuss my opinion on Dead Space 2.

Dead Space 2 Collector's Edition

First I’ll fill you in on what’s in the Collector’s Edition. First and foremost it comes with the game (manual, case and all) but as a bonus it’s the Limited Edition version of the game. What makes it a limited edition is that the disc comes with a full copy of Dead Space Extraction on it. If you don’t know what this is, it’s essentially a HD version of the prequel to Dead Space that was originally released on the Wii. It’s a great bonus to an already awesome game. I had always wanted this for the Wii but never got around to purchasing it. Now I have it for the lowly sum of FREE and it has a full trophy set also. EA dun me proud.

Plasma Cutter

Secondly it comes with a little plastic replica of the plasma cutter in Dead Space 2. Now when I say little… that’s exactly what it is. It seems to be about 1/2 – 2/3 scale model of what you’re using in the game. Makes it look comical and actually feels rather comical when equipping it in real life 😀
Lastly there is a soundtrack CD and art cell in the box which aren’t a big deal on their own but a nice bonus overall.

I finished up my platinum in Dead Space 2 last week so I figured I’d comment on the game. Simply put, it’s great. If you loved the original, there isn’t a darn thing about this game that you wouldn’t like. It’s everything you loved in the first one but more of it… Oh and there isn’t an asteroid shooting gallery to slow you up this time round ;P
Story is pretty good though can get old on multiple play throughs. Wouldn’t be a problem but you can’t skip through scenes or anything. You just have to let everything play through on its own. Kinda sucks but but overall not bad considering that’s my only gripe. Make sure to stay through the entire credits. There’s a little bit at the end of it that I’d say is an important piece of the puzzle.
Gameplay and controls are essentially identical to the first one with very minor tweaks. I guess they felt that if it ain’t broke, don’t fix it. One nice fix is that you can now reload without having to hold the aim button at the same time. Simple change but helps tremendously when you are trying to skeedaddle away from some necromorphs.
Music and sound is just as good as the original. It’s excellent. Surround sound is the only way to go when playing this game. I feel sorry for any of you who only have your tv speakers. Just the thought of it makes me sad.
I won’t comment on multiplay. I never tried it and don’t really intend to.

I honestly can’t say there was much that was added that was new. Basically if you liked the original, you’ll love this sequel.

I’d give the Collector’s Edition a $75/80. The game with bonus Extraction is already worth that amount. Everything else is just icing on the cake.
I’d give the standard edition wo/Extraction a $55/60. Definitely a great game and worth your time.

Well I must be off. Dead Space Severed just got released today. Gonna go kill me some more necromorphs… or would I be RE-killing them? Who knows? It’s gonna be a great ride anyway!


Thoughts on Dead Space

December 1, 2008 4 comments

Dead Space

I have officially completed this game and am actually rarin to go through a second time. Before I did that though, I’d like to give my thoughts on it. It’s pretty much an awesome game that any PS3 or 360 owner should get and here’s why:

First off the story is pretty good although the meat of it is somewhat played out. A planetary mining ship has lost contact with headquarters and you are basically an engineer sent out to find out what’s wrong and repair the problem. I think if anyone has watched a decent amount of sci-fi movies, they would realize that you should never visit a space colony that you have lost contact with. Pretty much everyone is gonna die with the exception of the few key players. That’s just how the stories go. I will have to say that there are some plot twists but those you will have to learn on your own.

Gameplay is pretty much identical to Resident Evil 4. It’s an over the shoulder third person view throughout the game. Aiming is benefitted by a laser sight or multiple laser sights depending on the weapon being used.An advantage though is that you can walk and gun at the same time. Quite handy because you can always be at the ready in case anything jumps out at you. One unfortunate thing is that there is not a quick 180 degree turn. There are definitely times when I’d like to just turn and run to get some space between me an the enemy. Unfortunately without a quick way of turning around, it’s more efficient to just melee your way out of the situation.

One of the best features in the entire game is dismemberment. The enemies apparently are strong because of their limbs. Shooting the body does minimal damage but if you strategically aim to remove their limbs one by one, it does much more damage and thus they fall much quicker. Because of this, the game is extremely gory but so much fun indeed.

With the addition of the dismemberment mechanic, weapons are extremely fun to use. Most of them are modified tools rather than weapons and many are proven to be quite effective at removing limbs. Being modified tools gives you more of a sense of being an everyday person and not some super soldier. You are an engineer so modified tools fit the story quite nicely. Another fun element of the weapons is the style in which you power them up. I would say it’s a cross between the RE4 weapon upgrade system and the Final Fantasy X Sphere Grid. Each weapon has a unique grid that needs to be filled in in order to increase it’s power. Power nodes are hidden throughout the game as well as sold in stores. These are needed to fill in the nodes in the grid. Another rule in filling out the grid is that in order to fill a node, you need to already have an adjacent node filled. It limits you from just filling in the most powerful/helpful nodes first and filling in the leftovers later.

The musical score and sound are top notch. It engulfs you in the story and isn’t so blatantly in your face that it pulls you from it. I especially love the areas that you are outside of the ship. The vacuum of space is enhanced by the muffled sounds of everything around you.

What this game reminds me of is the first time I played Resident Evil. There was truly a sense of terror. I was afraid to walk around any of the corners because I didn’t know what I would run into. Ladies and gentleman, survival horror has returned… and it’s called Dead Space.

My score on this would definitely be a $60/$60

Simply put, this game is brilliant. I can’t wait for the sequel!

What I’m playing…

November 4, 2008 2 comments

Or actually what’s been consuming my time. As you can see below, I’ve spent the last month essentially trying to get caught up with games to make way for all of the great games that have recently been released or that will be released in the very near future.

Resistance FoM

I need to finish up Resistance because part 2 just got released today… Crap!


I picked up Warhawk for the simple fact that it was only $30 w/headset at Target… A steal in my opinion.

Dead Space

Dead Space is one helluvan impressive game. It brings back the horror factor that the original Resident Evil introduced me to. That’s an impressive feat in itself.


Of course there is Fallout 3. So far I absolutely love it! The Vault-Tec Assisted Targeting System, or VATS system definitely makes this game shine.