Just broke the 1000 mark on trophies. Coincidentally it was also my Heavy Rain Platinum trophy that made the 1000 mark. My 11th platinum trophy was also my 1000th trophy. How strange and almost mind bending. My head asplode!
Simply put – I love this game. It’s so simple yet satisfying. I would liken it to a very very simplified RTS (real time strategy) game. I remember my first time playing Warcraft and Warcraft 2. I loved those games. You create units and send them off to harvest wood or gold. With these supplies you upgrade your buildings and units. You send your units to defeat the opposing forces. Pretty simple wouldn’t you say? Well Mushroom Wars is even simpler. You start with 1 or multiple mushroom “bases”. Each of these bases generates mushroom units at a steady pace. The speed at which the base generates units depends on the level of the base. In order to upgrade your base you sacrifice your units. So in essence your units are your defense/offense as well as your currency. You can send your units to other bases (either neutral or opponent controlled) and if you are lucky enough to defeat the forces, the base becomes yours. As you send the units to other bases, obviously the units in the base you sent them from dwindle. You can choose 100%, 75%, 50%, or 25% of your units to go from one base to the one of your choosing. You can of course divvy your units across all bases but that’s not always the best solution. With this basic tactic of moving units from base to base, you can play defense as well as offense. Learning where to send units and at what time is key to success. You can also convert your bases into towers or forges but I won’t get into these details. You’ll just have to find out on your own.
Does this simplicity detract from the overall enjoyment of the game? Absolutely not, it actually makes it quite charming. The fast paced action, colorful and crisp graphics, and catchy beats makes this a must have game from the PSN.
Totally a $9.99/9.99
Ok I’m really getting sick of the huge game sharing debate and the constant attempts from game companies to quash it. Primary example would be Final Fight: Double Impact. There is a pretty serious DRM lockout on this game. You are only allowed to play it if you are online and no one else is playing your copy (shared). This is true even if you just want to play through the game solo. If the game doesn’t sense an internet connection, it won’t load. That’s total BS! What happens if my internet goes out for a day? I’m not allowed to play my own game? Now I’ll be honest. I was really looking forward to downloading this game. I especially love Magic Sword and would have loved to be able to co-op with my buddies. Fortunately I found out before I bought it that it had this ridiculous DRM lockout on it. Because of that I won’t ever purchase it. Capcom just lost a sale.
I guess before I start arguing my stance on game sharing I should probably look at their side.
• They are losing sales on their product.
• They don’t get money for the shared games aside from the initial purchase.
• They are making less money.
• They can’t line their pockets with more money.
• Less money
• Not more money
Yes these are all the same but worded differently.
Here’s my stance on it:
• I bought it. I should be able to share it. You know, kinda like back in the good ol days of cartridges? I finished a game and would loan it to a buddy. He in turn would finish it and return it to me so I could loan it to someone else. Is there any wrong in that? Oh and a physical copy doesn’t magically destruct after the 4th loan out.
• 80% of the PSN games I have purchased would not have been purchased if I couldn’t share it. I have 2 PS3’s and being able to play my games on either console is a must!
• Downloadable games cost the same (if not more) than its identical physical retail product. Where is my incentive to buy it online? I actually get less because I have no physical copy. Sharing – that’s the only incentive I have. Even so, if I bought a retail copy I could loan it out to as many friends as I have. I wouldn’t be limited to only 4 friends.
Come to think of it… what IS the benefit of downloading games and content? There almost isn’t a benefit.
• Obviously if the content is not available elsewhere, you have no choice.
• If it is available as a physical copy, the cost of the DLC and downloadable games use the same “retail cost” as a physical copy. On top of that you don’t get a physical copy if you download a game. Also you can’t “shop around” for the best price because there is only one store to buy the content in. That would be the PSN store and sales are few and far between.
• There typically is no preorder bonus for digital copies of games (Scott Pilgrim vs. the World would be an exception but the bonus is pretty weak sauce). I mean why would you preorder a digital game anyway? It’s not like they will run out of digital versions of the game.
I dunno, I just get frustrated with the debate. People argue that it’s in the publishers rights to limit the sharing. I say what makes digital ownership different that physical ownership. I have been able to share my cartridge and disc based games for as long as I can remember. Now people think it’s ok for the game companies to limit my sharing to 4 just because formats have changed? F*&# that! I say if you want to stop game sharing, take that feature away from PSN and only charge 20% of the retail disc cost of the download version of the game. If that’s done then I’ll call it even.
So what do you kids think?
Been sitting in my “to publish” list for over 4 months now. Figured I might as well publish it.
You know, I’ve actually beat this game twice (which is unheard of lately for me) and have yet to write a review on it. Why you may ask? Well the fact is that I consider it such a great game that I don’t even know if I could do it justice in describing it. I know this will be a long winded review so I’ll put my rating at the beginning rather than the end for your convenience ;D
I’m saying the deluxe edition of this game is well worth $80/$66.99 <— what I spent on it
For the standard edition that is currently available I’d say $60/$60 Totally worth the full price
What I consider so great about Demon’s Souls:
The biggest thing that makes this game great is that it doesn’t try to be any other game out there. It is its own unique creature. I guess you could lump it into the category of action rpg but it’s so much more than that.
Gameplay is superb. I love fighting the enemies in this game. Granted there are a few boss battles that I wouldn’t mind just not ever battling again. There is a definite weight to the battles. Each enemy seems to have substance. It’s like you are actually fighting something real. When your sword hits them, it feels like your hitting an object and not just swinging at air. When they block, you feel that block. Same when they swing at you. If you block or parry, it feels real. There is a true sense of accomplishment to defeating enemies because of this. In contrast, most hack and slashers allow your weapon to go through enemies like a hot knife through butter. This is rather unrealistic and it actually makes killing enemies kind of boring. It’s kinda like, would you rather swing a sledge hammer against a car door or a pile of pillows. Yeah, that’s what I’m talkin bout.
People complain about the difficulty in this game and I say shadddup ya babies. Difficulty is quite high but not impossible. What makes the game hard is that we’ve been spoon fed so many games that once we are forced to work for our food, we don’t know how to handle it. It’s only as difficult as YOU make it. Playing it like a standard button mashing hack and slash will kill you quickly. Hell the first enemy will kill you if you try the button mashing technique. This game forces you to relearn how a game is played. It forces you to be patient and alert. Running into the fray will only get you killed. Once you get surrounded, there is little chance of escape. This is even with the easy enemies.
This comes to another point about this game… Unlike in… well most if not all other games, enemies were put in Demon’s Souls to kill you… they weren’t put in the game for you to kill. This is a huuuuge part of why this game is different from many many other games out there. You have to constantly be alert and aware of your surroundings. It’s almost certain death if an enemy pulls a backstab on you.
The musical score is minimal if any. I only recall a little bit of music in the intro movie. In game I don’t recall any music at all. I only recall the sounds of enemy armor clanking, dragons breathing fire, barrels exploding and my own spirit being lifted away when I die. This is by no means a bad thing. There is more of a sense of loneliness and realness to it. I mean seriously, how often do you hear music blaring in the background as you’re taking a walk or working? I guess that’s where mp3 players come in. Anyway I feel it adds to the ambiance and it feels great.
Graphics are beautiful and dark all at the same time. It’s a lonely dirty world and Demon’s Souls portrays it perfectly. There are areas that are so dark in fact that you can barely see a car length in front of you. That’s of course if they had cars in the game. In these areas you need to be extra careful because enemies can get the surprise on you. Depending on the enemy it could be certain death. It creates tension almost all the time. Perhaps too much tension even.
Online play is unique to say the least. While playing online I still feel as if I’m playing solo. It’s the only lonely online multiplayer game that I have ever played. By lonely I mean that even though you have 2 others by your side in battle, they are distant. There is no traditional chat system. You can’t talk to them and you cant text them. It’s strange but in an odd way satisfying. You don’t have to get to know them. You just need to know if they have your back. It may be considered a flaw to some but I rather like it.
I really could go on and on but I won’t. Just wanted to say that this is definitely on my top 10 favorite games of all time. Even so I don’t think this game is for everyone. In fact I don’t think it’s for a large sum of the gamers out there. It’s for people like me. Some of the 30 somethings who grew up on difficult games like Contra, Ghosts’n Goblins, Ninja Gaiden, and Rush’n Attack. We never gave up. If it was tough, we’d try harder. If we died a lot, we’d just keep dying but we didn’t care. There was a simple goal. Beat the game even though there really wasn’t a story or even a real ending to most of those games. It was punishing but fun. This is what Demon’s Souls is to me. An updated version of the games I played back when. I’ve got no complaints.
I’m only speculating as to what the issues are hence the title of this post.
Ok I’m sure most if not all PS3 Phat owners already know that there’s a problem with their system. It’s near impossible to use the system because of some internal clock error according to Playstation.blog
Of course this was rather apparent to most of us owners because of our system clock reset to 5:30PM December 31st of 1999 and barely anything works. I am unable to access the Playstation network with my 60GB Phat and worse yet, I can’t even play or use any of my DLC that I have purchased. Now this issue is apparently only affecting old systems and I can vouch for that. My 250GB slim works find but my 60GB phat is out of commission.Sony is hard at work figuring this out and they say not to use your system until they find out more. They hope to have it resolved within 24 hrs. Here’s to hoping that all my data on my hdd isn’t completely corrupt.
Oh and regarding the internal clock being reset to 1999,
PS3: It only does Time Travel
I don’t think I can say enough about this game.
I am more than pleasantly surprised by it. Its simple play style opens up to some very complex puzzles. You really need to think outside the box to figure some of them out. Oh and the final level – Brilliant!
Story is quite touching as well. Thought provoking yet presented in simple text format. Love that contrast.
In a time when graphics are a huge selling point, Braid shows that it’s not the biggest selling point. It’s simple, clean and quite honestly, the perfect way of presenting this game. I love the artistic flair to the graphics. The brush strokes give it a natural and organic feel to the world. It’s a visual treat.
If you were to ask me what dollar value I’d put on the game… I couldn’t. I will simply say that it deserves every penny of the $15 price point that it goes for. People have argued that the price point is too high because of the games length. I believe the length has no bearing on the quality of this two man show. It has definitely made me rethink what is truly necessary in a game. Its value goes beyond generic dollar terms.
A simply amazing game that has deserved all of the rave reviews that it has received.